Porting my JavaScript Game Engine to C for No Reason
high_impacttl;dr: high_impact is small game engine for 2D action games. It’s written in C, compiles to Windows, Mac and Linux as well as to WASM for the Web. It’s “inspired by” my original Impact JavaScript game engine from 2010. The name high_impact is a nod to a time when C was considered a high level language.
MIT licensed, source on github: [github.com/phoboslab/high_impact](https://github … ⌘ Read more
Porting my JavaScript Game Engine to C for No Reason
high_impacttl;dr: high_impact is small game engine for 2D action games. It’s written in C, compiles to Windows, Mac and Linux as well as to WASM for the Web. It’s “inspired by” my original Impact JavaScript game engine from 2010. The name high_impact is a nod to a time when C was considered a high level language.
MIT licensed, source on github: [github.com/phoboslab/high_impact](https://github … ⌘ Read more
Porting my JavaScript Game Engine to C for No Reason
high_impacttl;dr: high_impact is small game engine for 2D action games. It’s written in C, compiles to Windows, Mac and Linux as well as to WASM for the Web. It’s “inspired by” my original Impact JavaScript game engine from 2010. The name high_impact is a nod to a time when C was considered a high level language.
MIT licensed, source on github: [github.com/phoboslab/high_impact](https://github … ⌘ Read more
Porting my JavaScript Game Engine to C for No Reason
high_impacttl;dr: high_impact is small game engine for 2D action games. It’s written in C, compiles to Windows, Mac and Linux as well as to WASM for the Web. It’s “inspired by” my original Impact JavaScript game engine from 2010. The name high_impact is a nod to a time when C was considered a high level language.
MIT licensed, source on github: [github.com/phoboslab/high_impact](https://github … ⌘ Read more
Porting my JavaScript Game Engine to C for No Reason
high_impacttl;dr: high_impact is small game engine for 2D action games. It’s written in C, compiles to Windows, Mac and Linux as well as to WASM for the Web. It’s “inspired by” my original Impact JavaScript game engine from 2010. The name high_impact is a nod to a time when C was considered a high level language.
MIT licensed, source on github: [github.com/phoboslab/high_impact](https://github … ⌘ Read more
Porting my JavaScript Game Engine to C for No Reason
high_impacttl;dr: high_impact is small game engine for 2D action games. It’s written in C, compiles to Windows, Mac and Linux as well as to WASM for the Web. It’s “inspired by” my original Impact JavaScript game engine from 2010. The name high_impact is a nod to a time when C was considered a high level language.
MIT licensed, source on github: [github.com/phoboslab/high_impact](https://github … ⌘ Read more
Porting my JavaScript Game Engine to C for No Reason
high_impacttl;dr: high_impact is small game engine for 2D action games. It’s written in C, compiles to Windows, Mac and Linux as well as to WASM for the Web. It’s “inspired by” my original Impact JavaScript game engine from 2010. The name high_impact is a nod to a time when C was considered a high level language.
MIT licensed, source on github: [github.com/phoboslab/high_impact](https://github … ⌘ Read more
Porting my JavaScript Game Engine to C for No Reason
high_impacttl;dr: high_impact is small game engine for 2D action games. It’s written in C, compiles to Windows, Mac and Linux as well as to WASM for the Web. It’s “inspired by” my original Impact JavaScript game engine from 2010. The name high_impact is a nod to a time when C was considered a high level language.
MIT licensed, source on github: [github.com/phoboslab/high_impact](https://github … ⌘ Read more
Porting my JavaScript Game Engine to C for No Reason
high_impacttl;dr: high_impact is small game engine for 2D action games. It’s written in C, compiles to Windows, Mac and Linux as well as to WASM for the Web. It’s “inspired by” my original Impact JavaScript game engine from 2010. The name high_impact is a nod to a time when C was considered a high level language.
MIT licensed, source on github: [github.com/phoboslab/high_impact](https://github … ⌘ Read more
Porting my JavaScript Game Engine to C for No Reason
high_impacttl;dr: high_impact is small game engine for 2D action games. It’s written in C, compiles to Windows, Mac and Linux as well as to WASM for the Web. It’s “inspired by” my original Impact JavaScript game engine from 2010. The name high_impact is a nod to a time when C was considered a high level language.
MIT licensed, source on github: [github.com/phoboslab/high_impact](https://github … ⌘ Read more
Porting my JavaScript Game Engine to C for No Reason
high_impacttl;dr: high_impact is small game engine for 2D action games. It’s written in C, compiles to Windows, Mac and Linux as well as to WASM for the Web. It’s “inspired by” my original Impact JavaScript game engine from 2010. The name high_impact is a nod to a time when C was considered a high level language.
MIT licensed, source on github: [github.com/phoboslab/high_impact](https://github … ⌘ Read more
Porting my JavaScript Game Engine to C for No Reason
high_impacttl;dr: high_impact is small game engine for 2D action games. It’s written in C, compiles to Windows, Mac and Linux as well as to WASM for the Web. It’s “inspired by” my original Impact JavaScript game engine from 2010. The name high_impact is a nod to a time when C was considered a high level language.
MIT licensed, source on github: [github.com/phoboslab/high_impact](https://github … ⌘ Read more
Porting my JavaScript Game Engine to C for No Reason
high_impacttl;dr: high_impact is small game engine for 2D action games. It’s written in C, compiles to Windows, Mac and Linux as well as to WASM for the Web. It’s “inspired by” my original Impact JavaScript game engine from 2010. The name high_impact is a nod to a time when C was considered a high level language.
MIT licensed, source on github: [github.com/phoboslab/high_impact](https://github … ⌘ Read more
Porting my JavaScript Game Engine to C for No Reason
high_impacttl;dr: high_impact is small game engine for 2D action games. It’s written in C, compiles to Windows, Mac and Linux as well as to WASM for the Web. It’s “inspired by” my original Impact JavaScript game engine from 2010. The name high_impact is a nod to a time when C was considered a high level language.
MIT licensed, source on github: [github.com/phoboslab/high_impact](https://github … ⌘ Read more
Porting my JavaScript Game Engine to C for No Reason
high_impacttl;dr: high_impact is small game engine for 2D action games. It’s written in C, compiles to Windows, Mac and Linux as well as to WASM for the Web. It’s “inspired by” my original Impact JavaScript game engine from 2010. The name high_impact is a nod to a time when C was considered a high level language.
MIT licensed, source on github: [github.com/phoboslab/high_impact](https://github … ⌘ Read more
Porting my JavaScript Game Engine to C for No Reason
high_impacttl;dr: high_impact is small game engine for 2D action games. It’s written in C, compiles to Windows, Mac and Linux as well as to WASM for the Web. It’s “inspired by” my original Impact JavaScript game engine from 2010. The name high_impact is a nod to a time when C was considered a high level language.
MIT licensed, source on github: [github.com/phoboslab/high_impact](https://github … ⌘ Read more
Porting my JavaScript Game Engine to C for No Reason
high_impacttl;dr: high_impact is small game engine for 2D action games. It’s written in C, compiles to Windows, Mac and Linux as well as to WASM for the Web. It’s “inspired by” my original Impact JavaScript game engine from 2010. The name high_impact is a nod to a time when C was considered a high level language.
MIT licensed, source on github: [github.com/phoboslab/high_impact](https://github … ⌘ Read more
Porting my JavaScript Game Engine to C for No Reason
high_impacttl;dr: high_impact is small game engine for 2D action games. It’s written in C, compiles to Windows, Mac and Linux as well as to WASM for the Web. It’s “inspired by” my original Impact JavaScript game engine from 2010. The name high_impact is a nod to a time when C was considered a high level language.
MIT licensed, source on github: [github.com/phoboslab/high_impact](https://github … ⌘ Read more
Porting my JavaScript Game Engine to C for No Reason
high_impacttl;dr: high_impact is small game engine for 2D action games. It’s written in C, compiles to Windows, Mac and Linux as well as to WASM for the Web. It’s “inspired by” my original Impact JavaScript game engine from 2010. The name high_impact is a nod to a time when C was considered a high level language.
MIT licensed, source on github: [github.com/phoboslab/high_impact](https://github … ⌘ Read more
Porting my JavaScript Game Engine to C for No Reason
high_impacttl;dr: high_impact is small game engine for 2D action games. It’s written in C, compiles to Windows, Mac and Linux as well as to WASM for the Web. It’s “inspired by” my original Impact JavaScript game engine from 2010. The name high_impact is a nod to a time when C was considered a high level language.
MIT licensed, source on github: [github.com/phoboslab/high_impact](https://github … ⌘ Read more
Porting my JavaScript Game Engine to C for No Reason
high_impacttl;dr: high_impact is small game engine for 2D action games. It’s written in C, compiles to Windows, Mac and Linux as well as to WASM for the Web. It’s “inspired by” my original Impact JavaScript game engine from 2010. The name high_impact is a nod to a time when C was considered a high level language.
MIT licensed, source on github: [github.com/phoboslab/high_impact](https://github … ⌘ Read more
Porting my JavaScript Game Engine to C for No Reason
high_impacttl;dr: high_impact is small game engine for 2D action games. It’s written in C, compiles to Windows, Mac and Linux as well as to WASM for the Web. It’s “inspired by” my original Impact JavaScript game engine from 2010. The name high_impact is a nod to a time when C was considered a high level language.
MIT licensed, source on github: [github.com/phoboslab/high_impact](https://github … ⌘ Read more
Porting my JavaScript Game Engine to C for No Reason
high_impacttl;dr: high_impact is small game engine for 2D action games. It’s written in C, compiles to Windows, Mac and Linux as well as to WASM for the Web. It’s “inspired by” my original Impact JavaScript game engine from 2010. The name high_impact is a nod to a time when C was considered a high level language.
MIT licensed, source on github: [github.com/phoboslab/high_impact](https://github … ⌘ Read more
Porting my JavaScript Game Engine to C for No Reason
high_impacttl;dr: high_impact is small game engine for 2D action games. It’s written in C, compiles to Windows, Mac and Linux as well as to WASM for the Web. It’s “inspired by” my original Impact JavaScript game engine from 2010. The name high_impact is a nod to a time when C was considered a high level language.
MIT licensed, source on github: [github.com/phoboslab/high_impact](https://github … ⌘ Read more
Porting my JavaScript Game Engine to C for No Reason
high_impacttl;dr: high_impact is small game engine for 2D action games. It’s written in C, compiles to Windows, Mac and Linux as well as to WASM for the Web. It’s “inspired by” my original Impact JavaScript game engine from 2010. The name high_impact is a nod to a time when C was considered a high level language.
MIT licensed, source on github: [github.com/phoboslab/high_impact](https://github … ⌘ Read more
Porting my JavaScript Game Engine to C for No Reason
high_impacttl;dr: high_impact is small game engine for 2D action games. It’s written in C, compiles to Windows, Mac and Linux as well as to WASM for the Web. It’s “inspired by” my original Impact JavaScript game engine from 2010. The name high_impact is a nod to a time when C was considered a high level language.
MIT licensed, source on github: [github.com/phoboslab/high_impact](https://github … ⌘ Read more
Porting my JavaScript Game Engine to C for No Reason
high_impacttl;dr: high_impact is small game engine for 2D action games. It’s written in C, compiles to Windows, Mac and Linux as well as to WASM for the Web. It’s “inspired by” my original Impact JavaScript game engine from 2010. The name high_impact is a nod to a time when C was considered a high level language.
MIT licensed, source on github: [github.com/phoboslab/high_impact](https://github … ⌘ Read more
Porting my JavaScript Game Engine to C for No Reason
high_impacttl;dr: high_impact is small game engine for 2D action games. It’s written in C, compiles to Windows, Mac and Linux as well as to WASM for the Web. It’s “inspired by” my original Impact JavaScript game engine from 2010. The name high_impact is a nod to a time when C was considered a high level language.
MIT licensed, source on github: [github.com/phoboslab/high_impact](https://github … ⌘ Read more
Porting my JavaScript Game Engine to C for No Reason
high_impacttl;dr: high_impact is small game engine for 2D action games. It’s written in C, compiles to Windows, Mac and Linux as well as to WASM for the Web. It’s “inspired by” my original Impact JavaScript game engine from 2010. The name high_impact is a nod to a time when C was considered a high level language.
MIT licensed, source on github: [github.com/phoboslab/high_impact](https://github … ⌘ Read more
Porting my JavaScript Game Engine to C for No Reason
high_impacttl;dr: high_impact is small game engine for 2D action games. It’s written in C, compiles to Windows, Mac and Linux as well as to WASM for the Web. It’s “inspired by” my original Impact JavaScript game engine from 2010. The name high_impact is a nod to a time when C was considered a high level language.
MIT licensed, source on github: [github.com/phoboslab/high_impact](https://github … ⌘ Read more
Porting my JavaScript Game Engine to C for No Reason
high_impacttl;dr: high_impact is small game engine for 2D action games. It’s written in C, compiles to Windows, Mac and Linux as well as to WASM for the Web. It’s “inspired by” my original Impact JavaScript game engine from 2010. The name high_impact is a nod to a time when C was considered a high level language.
MIT licensed, source on github: [github.com/phoboslab/high_impact](https://github … ⌘ Read more
Porting my JavaScript Game Engine to C for No Reason
high_impacttl;dr: high_impact is small game engine for 2D action games. It’s written in C, compiles to Windows, Mac and Linux as well as to WASM for the Web. It’s “inspired by” my original Impact JavaScript game engine from 2010. The name high_impact is a nod to a time when C was considered a high level language.
MIT licensed, source on github: [github.com/phoboslab/high_impact](https://github … ⌘ Read more
Porting my JavaScript Game Engine to C for No Reason
high_impacttl;dr: high_impact is small game engine for 2D action games. It’s written in C, compiles to Windows, Mac and Linux as well as to WASM for the Web. It’s “inspired by” my original Impact JavaScript game engine from 2010. The name high_impact is a nod to a time when C was considered a high level language.
MIT licensed, source on github: [github.com/phoboslab/high_impact](https://github … ⌘ Read more
Porting my JavaScript Game Engine to C for No Reason
high_impacttl;dr: high_impact is small game engine for 2D action games. It’s written in C, compiles to Windows, Mac and Linux as well as to WASM for the Web. It’s “inspired by” my original Impact JavaScript game engine from 2010. The name high_impact is a nod to a time when C was considered a high level language.
MIT licensed, source on github: [github.com/phoboslab/high_impact](https://github … ⌘ Read more
Porting my JavaScript Game Engine to C for No Reason
high_impacttl;dr: high_impact is small game engine for 2D action games. It’s written in C, compiles to Windows, Mac and Linux as well as to WASM for the Web. It’s “inspired by” my original Impact JavaScript game engine from 2010. The name high_impact is a nod to a time when C was considered a high level language.
MIT licensed, source on github: [github.com/phoboslab/high_impact](https://github … ⌘ Read more
Porting my JavaScript Game Engine to C for No Reason
high_impacttl;dr: high_impact is small game engine for 2D action games. It’s written in C, compiles to Windows, Mac and Linux as well as to WASM for the Web. It’s “inspired by” my original Impact JavaScript game engine from 2010. The name high_impact is a nod to a time when C was considered a high level language.
MIT licensed, source on github: [github.com/phoboslab/high_impact](https://github … ⌘ Read more
Porting my JavaScript Game Engine to C for No Reason
high_impacttl;dr: high_impact is small game engine for 2D action games. It’s written in C, compiles to Windows, Mac and Linux as well as to WASM for the Web. It’s “inspired by” my original Impact JavaScript game engine from 2010. The name high_impact is a nod to a time when C was considered a high level language.
MIT licensed, source on github: [github.com/phoboslab/high_impact](https://github … ⌘ Read more
Porting my JavaScript Game Engine to C for No Reason
high_impacttl;dr: high_impact is small game engine for 2D action games. It’s written in C, compiles to Windows, Mac and Linux as well as to WASM for the Web. It’s “inspired by” my original Impact JavaScript game engine from 2010. The name high_impact is a nod to a time when C was considered a high level language.
MIT licensed, source on github: [github.com/phoboslab/high_impact](https://github … ⌘ Read more